![]() ![]() The question was “How to fit a cinematic narrative into Pac-Man“, which didn’t even end in a question mark (this is crucial). There can be no higher compliment for a creator of world-class entertainment, really.īefore it was a videogame, Donkey Kong was an experiment conducted and carried out in Shigeru Miyamoto’s brain within the space of probably about fourteen seconds (coincidentally, also the length of a Super Mario Bros. Shigeru Miyamoto went on to prove himself the most boring kind of genius: the kind who can walk face-first into anything and excel at it. He was told, yeah, that’s nice, though we want you to make a videogame. Urban legend continues to tell us that Miyamoto walked into the interview with some tentative sketches of a toy-like phone. Urban legend tells us that Shigeru Miyamoto was introduced to Nintendo because his father knew the then-president Hiroshi Yamauchi. Videogames, born to be the entertainment industry’s stepchild, had nearly drowned under a flood of Atari 2600 E.T.: The Game cartridges rescued by a kind-hearted and inexplicably Japanese farmer just around the river bend, they overcame the amnesia that comes when the brain is deprived of oxygen in the best possible way: by never remembering the past. 3 was born of a multi-tiered adolescence: it was our first, it was games’ only, it was Shigeru Miyamoto’s second. ![]() 3, and some of it doesn’t even belong to me. So much psychology pulls strings behind the scenes of Super Mario Bros. ![]()
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